
I'm a highly adaptable game developer specializing in Unity,
focused on crafting immersive, polished experiences.

Bio
I'm Stuart Proctor, a passionate and dedicated game programmer with a background in freelance video editing, game modding and music production.I love building games from the ground up, covering Programming, 3D Art, Shaders, UI/UX, and Audio, combining technical precision with creative vision.
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© 2025 Stuart Proctor
2025
A retro horror hack-n-slash game where you must escape from a cult who experiment on humans in an attempt to create an upper being.
Note: This was a university project.ORGANICA is a retro horror hack-n-slash game where you must escape from a cult who experiment on humans in an attempt to create an upper being.
You'll have to fight cult members and collect and equip their augmentations to become more powerful.
Local Co-op up to 4 players and controller support.
For this project we we're tasked with researching and developing a game addressing a shifting trend in the world. We decided to focus on human augmentation and the fusion of man and machine. While we didn't have time to implement it into the game itself, we were aiming to explore ideas such as  technological singularity, body horror, unification and diversification divine machinery and even cosmic horror. While currently a very early prototype, we have plenty more ideas for ORGANICA, and would love to develop it much further.I mainly handled the development of the project while Seth covered documentation, game design and the game's 3D art.I worked on:
- Game Design
- Gameplay Systems & Programming
- Shaders
- UI/UX Design
- Music
- Sound Design
- VFX
Music
Gallery
2025
Play as an anti-poaching dog tasked with protecting a vulnerable baby rhino on its journey to safety.
Note: This project is not affiliated with The Rhino Orphanage.
Note: This was a university project.For this project we were tasked with researching, designing and developing a game for a non profit organization for a university project. We decided to go with the Rhino Orphange, with the intent of making an educational story focused game where you take the role of a dog, guiding a baby rhino to safety.
Our inspirations mainly came from games like Stray for the gameplay style and Herdling for the mechanics.
I weighed in a bit on the design of the game, however I mainly focused on the development of the game. I designed and programmed the gameplay, rhino ai and interactions.
For art assets, I handled the terrain and foliage of the game and their textures and shaders, and I also handled the menus and ui for the game.I worked on:
- Gameplay Systems & Programming
- Shaders
- UI/UX Systems & Design
- Terrain & Foilage
- VFX
Gallery
2025
You play as a deep-sea diver who repairs pipelines. One of your colleagues has gone missing and your job is to find him, repairing the pipeline along the way.
Note: This was a university project.Laying Pipe was developed in 72 hours for the Ludum Dare 57 game jam with a group of friends. The theme for the jam was Depths, and we decided to go with an eerie diving experience where you must descend into the depths of the ocean, repair a pipe along the way and uncover what happened to your colleague.
Pierre
Game Design & Programming
DeVilliers
Game Design & Game Art
I handled majority of the programming for this project. The menus and ingame ui were created by me, as well as the gameplay mechanics.
Pierre assisted with playtesting and game system refinement.I worked on:
- Game Design
- Gameplay Systems & Programming
- Shaders
- UI/UX Systems & Design
- VFX
Gallery
2024
An early prototype for a Spotify themed rhythm-based game that transforms your favorite tracks into a musical challenge.
Note: This was a university project.
Note: This project is not affiliated with Spotify.For this project we were tasked with researching, designing and developing an advergame for a brand for a university project. We chose Spotify and conceptualised a rhythm based game where song levels are generated based off your Spotify account. Your playlists, liked songs, recommended songs etc. are all used to generate levels with varying difficulty and modifiers, similar to games like Beat Saber.
While the current version is a simple prototype, it still gets the point across.
While originally for a university project, this project was entered into the Loeries Awards 2025 as a finalist for the student category.
I mainly handled the development of the game itself and weighed in on the design of the game, however that was not my focus. I programmed everything from the gameplay, the level generation, note syncing, menus, tutorial, audio as well as the shaders.
At the end of the project I also edited together a showcase video to describe the concept of the game and its campaign.I worked on:
- Game Design
- Gameplay Systems & Programming
- Shaders
- UI/UX Systems & Design
- VFXI also edited a showcase video for the Loeries 2025 Awards Video, this project ended up becoming one of the finalists for the student category.
Gallery